
Game Dynamics
Our Cthulhu game is a live role play game derived in part for the H.G Lovecraft books
and based around 1913. Physics, technolog
y, and science are seated within a reasonable
approximation to the time; gas lamps light most of the streets (although electricity
is slowly being tamed), very few people have phones, and even fewer have cars.
Investigators are limited to the common equipment of the day. Guns were quite rare and only available to people with the right contacts or enough money, as would other specialised items, such as access to radio receivers or penicillin.
With that said, it is po
ssible to find equipment that has been enhanced, either with
occult power, demonic essence, or future science. Such items will be rare, and should
be approached with great care after all you don’t know what the side effects using
it might be!
Guns
Ranged weapons of any type are considered accurate to 20 feet. A skilled marksmen
could accurately fire the weapon 100 feet, although light conditions will reduce
this range. Since we won’t be firing projectiles from the guns, (or water for that
matter) we will have to rely on player opinion, honest and role-
Occult or Demonic Powers
If someone points at you and says occult (or demonic) power xxx then assume you’ve been got. Such attacks can not be dodge (without Luck), although it is possible to obtain some resistance to them during play. xxx is a single word or short phrase which describes the attack. The attacker may take you to one side to explain the effect in detail.